Posted by : MMN Share Tuesday, December 17, 2013















G
od of War: Ascension is an upcoming third person action-adventure video game being developed by SCE Santa Monica Studio and to be published by Sony Computer Entertainment. The game is scheduled to be released on March 12, 2013 for the PlayStation 3 video game console and will be the seventh installment in the God of War series and a prequel to the entire series. It will be the first installment in the series to feature multiplayer, be developed with Stereoscopic 3D and feature a revamped combat and weapon system, and new gameplay mechanics.
Loosely based on Greek mythology, the game will be set in Ancient Greece with the player controlling the protagonist Kratos. Kratos attempts to sever ties with the God of War Ares—who tricked Kratos into murdering his wife and child—by defeating the three Furies. God of War: Ascension will chronologically be the first chapter in the series, forming part of a saga with vengeance as a central theme.




Not that the size of the community is likely to be a problem with God of War 4 (though there are most certainly going to be irritating people in abundance on the servers). The problem with God of War is that it’s such a perfectly crafted single player experience, with a strong definable lead character and an epic world. Kratos isn’t even in the multiplayer game, and rather than epic, multiplayer battle arenas are just that, arenas. It runs completely against the very point of the series! The resource drain implementing a multiplayer mode is going to inevitably going to impact on the single player game. Multiplayer doesn’t just happen, it always comes at the expense (to a lesser or greater degree) of the single player game, and I’m personally sick of single player games being used as glorified tutorials for the multiplayer that the developers desperately want people involved in.


The reason Dark/ Demon’s Souls and Journey have minimal multiplayer is as much a consequence of the developers working around an inherent problem with multiplayer – that is, the obnoxious people that play them, and the lack of integration with the single player experience – and have come up with a creative solution to them. That doesn’t work for every game, though, and for many games I would suggest rather than shoehorn in a multiplayer mode, how’s about doing something radical and putting the resources into fine tuning the single player game more?
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